![]() ![]() ![]() I had similar experience with the whole Dread Reaver quest at the end I lost half of my wealth but bouncing back from that was not that hard after learning some decent trade routes. The expedition type quests where you go deep into some ruin or another are truly gold sinks but in exchange you gain a ton of insight (if you survive that is) to build a more resilient comitatus. Except the written material and RPG mechanics of Vagrus are way beyond those games. ![]() These types of games speak to gamers who enjoy games like Sunless Sea, Sunless Skies, A House of Many Doors and myriad of other text-based games. Yet it gets lost in some poorly implemented mechanics that causes unnecessary frustration. There is an interesting story being told, in a unique setting. The battles also feel random, the stats that are given to represent my strength versus their strength seems almost to have no effect on how the battle plays out. The game punishes you way too hard for making mistakes, meeting some bandits can all too often become a death sentence. You should also be able to earn more money by doing quests, as it is now, I often end up losing money by doing quests. There should be other ways to earn money. Grinding to get reputation with factions so that you get better paying jobs is also not very interesting. Especially as I can have a lot of money, but still almost die due to the lack food while going from point A to B.įurthermore, spending a few hours moving merchandise back and forth between point A and B so that you get enough money for exploration and doing quest is very boring after a while. Food needs to become easier to get through foraging and hunting, or alternatively easier to get at settlements. ![]() I have lost track of the times I have struggled with getting from point A to B because of food problems. The constant problems with food and money are tedious. I am unsure what demographic the developers are aiming for, but most people play to have fun. ![]()
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